Spell damage is listed below to the best of our knowledge, your character may receive a damage bonus or penalty based on the discrepancy between your character and the opponents attribute points. When both characters choose the same stance the round will tie and the character with lower stamina will receive 2 points of stamina. If a stuned character wins the turn simply ends, if the stunned character loses then the turn proceeds as normal with the opposing character choosing a spell. Petrificus Totalus has a chance for a “medium” or 2 turn stun, while Bombarda has a chance for a “small” or 1 turn stun.Ī stunned character will still be able to choose a stance each turn they’re stunned. ![]() A “small stun” lasts 1 turn and a “medium stun” lasts 2. Incendio is a spell with a damage over time effect. ![]() ![]() This is likely not 100% accurate, but from the duels we’ve done it seems that the damage over time effect happens around 50% of the time. Spells can have a couple different effects: direct damage or healing, a chance for damage or healing over time, or a chance for a stun. Your goal is to get your opponents stamina to 0 before your own stamina depletes. ![]() If you win, you will choose a spell which corresponds to the stance you selected. Aggressive beats Sneaky, Sneaky beats Defensive, and Defensive beats Aggressive.
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